AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on iOS in the UK: Q1 2022
Discover the performance of the top 5 hybridcasual games on iOS in the UK for Q1 2022, with insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 hybridcasual games on the iOS platform in the United Kingdom demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Coloring Match from SUPERSONIC STUDIOS LTD saw a peak in weekly downloads at 156K during the week of January 24. However, downloads gradually decreased to 42.8K by the end of March. Weekly revenue peaked at $761 in the same week, with a downward trend to $195 at the end of the quarter. The game’s active users also experienced a peak of 234K at the end of January, declining to 95.9K by the last week of March.
Zen Match - Relaxing Puzzle by Moon Active showed a relatively stable trend in weekly revenue, starting at $65.3K and ending at $39.6K. Weekly downloads fluctuated, reaching a high of 36.1K in late December and a low of 18.3K by the end of March. Active users remained consistent, averaging around 170K throughout the quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced a significant drop in weekly downloads from 65.4K at the beginning of the quarter to 18.1K by the end. Weekly revenue remained relatively stable, hovering around $14K to $19K. The game’s active users peaked at 290K in late December, with a gradual decline to 163K by the end of March.
Beatstar by Space Ape Ltd saw its weekly revenue peak at $92.1K in late February, with fluctuations ending at $67.6K by the last week of March. Downloads peaked at 35K mid-February, dropping to 12.2K by the end of the quarter. Active users showed a consistent trend, peaking at 49.6K in late February and ending at 45.5K.
Brain Test: Tricky Puzzles from UNICO STUDIO had steady weekly downloads, peaking at 37.8K at the beginning of the quarter and ending at 29.5K by the end. Revenue remained stable around $1K to $1.2K. Active users showed an increase from 191K in late December to 167K by the end of March.
These insights demonstrate the dynamic nature of user engagement and monetization for hybridcasual games. For more detailed analysis and data, visit Sensor Tower.